General
- All mods, hacks, programs are banned. (WMC and other mouse-window capture programs are allowed.),
- Toxic attitude and arguing with the host/moderator may lead to loss/disqualification,
- Refusal to show gear, inventory, and/or weapon swap will result in suspension,
- The Moor is to be cleared before dueling,
- Both players must signal the start of the duel,
- No offensive abilities or curses be casted prior to your opponent signaling the start of the duel,
- Towning or teleporting past Flavie and bridges may results in a loss. (Being pushed via KB mechanics is not, come back out and re-signal the continuation.),
- No use of houses (accidentally entering the house is excused - request a mediator to sit in house if it is excessive),
- No use of shrines or wells,
- Bridge maps should be used,
- For mixed realm events, Winners of the winner bracket sitting in final may chose the first realm they will fight. If there is tie, they chose the realm for ft1,
- Recasting is allowed,
- Ties are null duels,
- Refusal to duel results in a loss,
- Overly defensive play will result in dq,
- Players may not leave battle orders down or drop gear to rep life faster,
- If you get to very low life (& mana for ES sorc), continue dueling to the finish. Running to replenish may lead to Loss/DQ,
- Stream sniping is prohibited.
Consumables
- No consumables other than mana potions, arrows, and bolts,
- No prebuffing. (Inventory/cube buff allowed. Procs from chance to cast should be reset between rounds if opponent asks),
- You may stack arrows and mana potions in the Blood Moor before starting a duel,
- No respecs/tokens between or during matches.
Items
- No item charges are allowed with the exception of Oak Sage, Enchant, Teleport, and Heart of Wolverine,
- Doom, blackoak luna, and rising sun are banned,
- Slow is capped at 10%,
- Max resistance is 85%. (Exceptions are listed under class allowances),
- No more than 450 total cold resistance (Bonus displayed on character screen) or 420 total cold resistance with raven frost,
- Max absorb is 20%,
- Cannot use flat absorb in combination with % absorb to the same element,
- When using absorb (% or flat) do not exceed 80% max resistance to the same element (exception tgods/phoenix),
- No more than one poison damage small charm is allowed,
- Life rep is capped at 33, NOT including + rep from CTA,
- Only one item that grants CtC Life Tap can be worn at a time,
- When using Phoenix, all monsters must be redeemed before dueling,
- No "bugged ladder" items allowed (may be later allowed),
- No more than 66% Open Wounds,
- No more than 20% life leech.
2 Strikes will result in a Disqualification from the event
Repeated event disqualification may result in temporary suspension from events
Strikes may be issued by the host/streamer/helper/moderator discretion for offenses such as
- Being late,
- Refusing gear check,
- Being disrespectful,
- Breaking rules,
- Running to replenish,
- Dragging out duels,
- Stopping to flame,
- Guarding mana pool.
TPK/GM Rules (Not for tournaments, for community enforcement)
- Each team must be made up of different classes,
- No auradins,
- No poison abilities (poison nova, rabies, plague javelin),
- No lower resist,
- No conviction,
- No cold mastery,
- No more than -25 resist pierce.