Amazon General
- DR: 25%,
- FRW: 150%,
- RL: 30,
- Max 1 point into skill Guided Arrow,
- Max 10 point into skill Multiple shot.
1v1 rules
vs Amazon
- Max 13 RL.
vs Trap-Assassin
- Multiple Shot is forbidden.
vs Barbarian
- Throw skills are forbidden.
vs Druid
- Throw skills are forbidden vs Melee,
- Multiple Shot is forbidden vs Elemental.
vs Necromancer
- Max 160% FRW,
- Max 13 RL.
TvT Rules
- "Dracul's Grasp" unique gloves are allowed vs teams in which the number of Sorceresses is superior to the number of Amazon-supports (Auras, Curses and Heart of Wolverine are considered amazon-support),
- "Slow Missiles" is forbidden.
Resistance and absorption
- Cold: 225% total +2abs vs Blizzard-Sorc / 120% total +2abs vs Orb-Sorc,
- Fire (220% total): 85%max or 80%max +1abs vs Fire-Sorc,
- Light (200% total): 75%max + 1abs or 85%max vs Trap-Asn / 80%max +1abs or 85%max vs Hybrid-Asn / 75%max +1abs vs Paladin / 85%max +1abs vs Light.-Sorc.
Definitions
Trap Assassin
- Doesn't qualify as Hybrid Assassin.
Hybrid Assassin
- Does not use trap skill charms,
- Doesn't use claws that add more than 3 skill-levels to "Lightning sentry",
- Max 64% FCR,
- Hybrid Assassin is allowed to use "Whirlwind" from "Chaos" Runeword.
Assassin General
- DR: 58%,
- FRW: with BoS - 105%, without BoS - 150%,
- RL: 22,
- "Fade" is forbidden.
1v1 rules
vs Assassin
- In Trap vs Hybrid Assassin duels "Weapon Block" does not count as an absorb.
vs Druid
- "Burst of Speed" is forbidden vs Melee,
- "Mind Blast", "Shadow Warrior" and "Shadow Master" are forbidden vs Elemental,
- Hybrid Assassin is not allowed to use "Mind Blast " vs Melee.
vs Paladin
- "Shadow Warrior" and "Shadow Master" are forbidden.
vs Sorceress
- "Psychic Hammer", "Shadow Warrior" and "Shadow Master" are forbidden vs Orb- and Lightning- Sorceress.
TvT Rules
- "Dracul's Grasp" unique gloves are allowed vs teams in which the number of Sorceresses is superior to the number of Amazon-supports (Auras, Curses and Heart of Wolverine are considered amazon-support),
- "Slow Missiles" is forbidden.
Resistance and absorption
- Cold: 280% total +1absorb or 225%total +2absorb vs Blizzard-Sorc / 205%total +1absorb vs Orb-Sorc,
- Fire (200% total): 85%max / 80%max +1absorb vs Fire-Sorc,
- Light (210% total): 85%max +1absorb vs Trap-Asn / 85%max +1absorb vs Hybrid-Asn / 85%max +1absorb vs Paladin / 75%max Light.-Sorc,
- "Weapon Block" is valued 1 absorb.
Barbarian General
- DR: 58%,
- FRW: 105%,
- RL: 30,
- "Leap" is forbidden,
- "Whirlwind"-Lock is forbidden - If it appears by mistake, opponent must be warned instantly.
1v1 rules
vs Barbarian
- Max DR: 45%,
- Max OW: 10%.
vs Druid
- Max DR: 35% vs Dru Ele,
- "Shout" & "Battle Orders" are forbidden vs Dru Melee.
vs Assassin
- "Shout" is forbidden vs Hybrid Asn.
vs Sorceress
- Max FRW: 130%,
- "Teleport" is allowed (Max Replenish life: 20). If Barbarian chooses not to use teleport, then Sorceress can have a maximum of 40% block.
TvT Rules
- In team with a teleporting character "Shout" is forbidden and "Battle Command- and Orders" must have the same skill-level on both slots.
Resistance and absorption
- Cold: 190% total +2absorb vs Blizzard-Sorc / 80%total +2absorb or 210%total + 1absorb vs Orb-Sorc,
- Fire (155% total): 90%max or 85%max +1absorb or 75%max +2absorb vs Fire-Sorc,
- Light (150% total): 85%max + 1absorb vs Trap-Asn / 85%max +1absorb vs Hybrid-Asn / 85%max +1absorb vs Paladin / 85%max +1absorb vs Light.-Sorc,
- Note: "Natural resistance" doesn't count in resistance limits.
Definitions
Melee Druid
- Uses "Werebear" or "Werewolf".
Elemental Druid
- Doesn't use "Werebear" or "Werewolf",
- Has over 10 skill points in either "Tornado" or "Armageddon".
Melee Druid General
- DR: 58%,
- FRW: 160%,
- RL: 30.
1v1 rules
vs Druid
- "Feral Rage" is forbidden vs Elemental.
vs Necromancer
- "Feral Rage" is forbidden.
Resistance and absorption
- Cold: 210%total +2absorb vs Blizzard-Sorc / 160%total +2absorb vs Orb-Sorc,
- Fire (210% total): 90%max or 85%max +1absorb or 75%max +2absorb vs Fire-Sorc,
- Light (200% total): 85%max + 1absorb vs Trap-Asn / 80%max +1absorb or 85%max vs Hybrid-Asn / 85%max +1absorb vs Paladin / 85%max +1absorb vs Light.-Sorc.
Elemental Druid General
- DR: 20%,
- FRW: 150%,
- RL: 30, 0 if using "Teleport",
- Can use the skill "Teleport" vs Amazon, Necromancer, Assassin, Sorceress and Paladin using Passive Charge. This includes TvT too if any of these classes is in opponent team.
1v1 rules
vs Amazon
- Max 1 pet animal, 1 vine and 1 spirit (eg. Wolf + Poison Creeper + Oak Sage).
vs Hybrid Assassin
- Max 50% DR.
vs Barbarian
- Max 50% DR.
vs Melee Druid
- Max 20% Damage reduction + "Oak Sage" / Max 50% Damage reduction without "Oak Sage".
vs Necromancer
- Wolves are forbidden.
vs Sorceress
- "Cyclone Armor" is forbidden.
TvT Rules
- Max 1 pet animal, 1 vine and 1 spirit (eg. Wolf + Oak Sage),
- In 3vs3, "Oak Sage" is forbidden combined with "Amplify Damage",
- In 4vs4, "Oak Sage" is forbidden combined with Barbarian in team.
Resistance and absorption
- Cold: 205% total +2absorb or 275%total +1absorb vs Blizzard-Sorc / 150%total +2absorb vs Orb-Sorc,
- Fire (210% total): 90%max or 85%max +1absorb Fire-Sorc,
- Light (190% total): 85%max + 1absorb vs Trap-Asn / 80%max +1absorb or 85%max vs Hybrid-Asn / 85%max +1absorb vs Paladin / 85%max +1absorb vs Light.-Sorc,
- NOTE: When Cyclon armor is used no other absorb can be used.
Necromancer General
- DR: 18%,
- FRW: 150%,
- RL: 30,
- "Clay Golem" is forbidden,
- "Iron Maiden" is forbidden,
- "Bone Prison" forbidden unless specifically allowed elsewhere.
1v1 rules
- There must be multiple entrances for opponent to reach Necromancer using Bone walls,
- "Decrepify" curse is forbidden.
vs Amazon
- "Bone Wall" is forbidden.
vs Assassin
- "Teeth" is fobidden.
vs Barbarian
- "Teeth" is forbidden.
vs Druid
- "Bone walls" are forbidden vs Melee.
vs Paladin
- "Bone prison" is allowed vs Passive Paladin,
- "Teeth" is forbidden.
vs Necromancer
- "Bone Wall" is forbidden,
- "Bone Prison" is allowed,
- Max RL: 0.
vs Sorceress
- "Teeth" is forbidden vs Sorceresses without "Energy Shield".
TvT Rules
- In 2vs2, Necromancer and Dru Ele could decide if they use "Amplify Damage" or "Oak-sage",
- In 2vs2, Necromancer cannot use "Decrepify" in Team with Barbarian,
- In 3vs3, "Amplify Damage" cannot be used together with "Oak Sage" (just for Dru Ele),
- "Bone prison" is allowed vs teams that include Passive Paladin,
- Vs teams that include both a fire and a cold sorceress, 95%max fire res is allowed.
Resistance and absorption
- Cold: 250% total +2absorb vs Blizzard-Sorc / 170% total +2absorb vs Orb-Sorc,
- Fire (225% total): 1v1:95%max - TvT:90%max +1absorb vs Fire-Sorc,
- Light (200% total): 85%max +1absorb vs Trap-Asn / 80%max +1absorb or 85%max vs Hybrid-Asn / 85%max +1absorb vs Paladin / 85%max +1absorb vs Light.-Sorc.
Definitions
Active Paladin
- May not use "Charge" for movement.
Passive Paladin
- Uses "Charge" for movement.
Active Paladin General
- DR: 40%,
- FRW: 150%,
- RL: 30,
- "Holy Bolt" is forbidden,
- Maximum "Prayer" level allowed: level 1 base (without items),
- Weapons with more than 275 max. damage are forbidden,
- Charms with +defense are forbidden,
- Ethereal shields are forbidden.
1v1 rules
- Auras that regenerate life are forbidden.
vs Barbarian
- "Concentration" is forbidden in combination with "Blessed Hammer",
- "Smite" is forbidden.
vs Melee Druid
- "Concentration" is forbidden in combination with "Blessed Hammer",
- "Vigor" is forbidden.
vs Paladin
- In Foh-Pala vs Foh-Pala: 75%MaxLr +0absorb and "Conviction" is forbidden.
TvT Rules
- Auras that regenerate life are only allowed vs team with character using teleport.
Resistance and absorption
- Cold: 225%total + 2absorb vs Blizzard-Sorc / 220%total +1absorb vs Orb-Sorc,
- Fire (220% total): 90%max or 85%max+1absorb vs Fire-Sorc,
- Light (215% total): 85%max + 1absorb vs Foh / 85%max + 1absorb vs Trap-Asn / 80%max +1absorb vs Hybrid-Asn / 85%max + 1absorb vs Paladin / 85%max + 1absorb vs Light.-Sorc.
Passive Paladin General
- DR: 25%,
- FRW: 110%,
- RL: 30%,
- "Holy Bolt" is forbidden,
- Maximum "Prayer" level allowed: level 1 base (without items),
- Weapons with more than 275 max. damage are forbidden,
- Charms with +defense are forbidden,
- Ethereal shields are forbidden,
- Max FCR: 74%,
- "Vigor" is forbidden,
- "Holy Freeze" is forbidden,
- Auras that regenerate life and/or mana are forbidden.
1v1 rules
vs Barbarian
- Passive charge is forbidden,
- "Concentration" is forbidden in combination with "Blessed Hammer",
- "Smite" is forbidden.
vs Melee Druid
- "Concentration" is forbidden in combination with "Blessed Hammer",
- Passive charge is forbidden.
vs Paladin
- In Foh-Pala vs Foh-Pala: 75%MaxLr +0absorb and "Conviction" is forbidden.
Resistance and absorption
- Cold: 170%total + 1absorb vs Blizzard-Sorc / 180%total +1absorb vs Orb-Sorc,
- Fire (205% total): 80%max OR 75%max +1absorb vs Fire-Sorc,
- Light (215% total): 85%max + 1absorb vs Foh / 85%max OR 75%max + 1abs vs Trap-Asn / 80%max +1absorb vs Hybrid-Asn / 85%max +1absorb vs Paladin / 85%max +1absorb vs Light.-Sorc.
Definitions
Orb Sorceress
- Does not use "Blizzard".
Blizzard Sorceress
- Does not use "Frozen Orb".
Sorceress General
- DR: 10%,
- FRW: 75%,
- RL: 0%,
- "Chilling armor" is forbidden,
- Cold Sorceresses may not use any cold armor,
- Orb Sorceress may use "Chilling armor" vs Amazon (1v1 and TvT),
- Max. 1 point skilled "Energy Shield" (exception: Orb-Sorceress),
- Max 85% "Energy shield" on Orb-Sorceress.
1v1 rules
vs Druid
- Shields are forbidden vs Melee.
vs Necromancer
- "Energy Shield" is forbidden (exception: Fire-Sorceress).
Resistance and absorption
- Cold: 240% total +1absorb vs Blizzard-Sorc / 165%total +1absorb vs Orb-Sorc,
- Fire (210% total): 90%max or 85%max +1absorb vs Fire-Sorc,
- Light (215% total): 85%max +1absorb vs Trap-Asn / 80%max +1absorb or 85%max vs Hybrid-Asn / 85% max res +1absorb vs Light.-Sorc / 1v1: 85%max + 1abs - TvT: 90%max + 1abs vs Passive Paladin / 1v1: 85%max + 1abs - TvT: 80%max +1abs vs Active Paladin,
- NOTE: "Energy Shield" is valued 1 absorb.